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    Enum GradingMode

    Color grading modes.

    Namespace: UnityEngine.Rendering.PostProcessing
    Syntax
    public enum GradingMode : int

    Fields

    Name Description Value
    External

    This mode allows you to provide a custom 3D LUT authored in an external software.

    HighDefinitionRange

    This mode is aimed at platforms that support HDR rendering. All the color operations will be applied in HDR and stored into a 3D log-encoded LUT to ensure a sufficient range coverage and precision (Alexa LogC El1000).

    LowDefinitionRange

    This mode is aimed at lower-end platforms but it can be used on any platform. Grading is applied to the final rendered frame clamped in a [0,1] range and stored in a standard LUT.

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