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    Enum PostProcessEvent

    Injection points for custom effects.

    Namespace: UnityEngine.Rendering.PostProcessing
    Syntax
    public enum PostProcessEvent : int

    Fields

    Name Description Value
    AfterStack

    Effects at this injection points will execute after builtin effects have been rendered and before the final pass that does FXAA and applies dithering.

    BeforeStack

    Effects at this injection points will execute after temporal anti-aliasing and before builtin effects are rendered.

    BeforeTransparent

    Effects at this injection points will execute before transparent objects are rendered.

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