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    Class PostProcessResources

    This asset is used to store references to shaders and other resources we might need at runtime without having to use a Resources folder. This allows for better memory management, better dependency tracking and better interoperability with asset bundles.

    Inheritance
    Object
    PostProcessResources
    Namespace: UnityEngine.Rendering.PostProcessing
    Syntax
    public sealed class PostProcessResources : ScriptableObject

    Fields

    blueNoise256

    A set of 256x256, single-channel blue noise textures.

    Declaration
    public Texture2D[] blueNoise256
    Field Value
    Type Description
    Texture2D[]

    blueNoise64

    A set of 64x64, single-channel blue noise textures.

    Declaration
    public Texture2D[] blueNoise64
    Field Value
    Type Description
    Texture2D[]

    computeShaders

    All the compute shaders used by post-processing.

    Declaration
    public PostProcessResources.ComputeShaders computeShaders
    Field Value
    Type Description
    PostProcessResources.ComputeShaders

    shaders

    All the shaders used by post-processing.

    Declaration
    public PostProcessResources.Shaders shaders
    Field Value
    Type Description
    PostProcessResources.Shaders

    smaaLuts

    Lookup tables used by the sub-pixel morphological anti-aliasing effect.

    Declaration
    public PostProcessResources.SMAALuts smaaLuts
    Field Value
    Type Description
    PostProcessResources.SMAALuts
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