Enum RefreshMask
Selectively rebuild and apply mesh attributes to the UnityEngine.Mesh asset.
Namespace: UnityEngine.ProBuilder
Syntax
[Flags]
public enum RefreshMaskFields
| Name | Description | 
|---|---|
| All | Refresh all optional mesh attributes. | 
| Collisions | Re-assign the MeshCollider sharedMesh. | 
| Colors | Colors will be rebuilt. | 
| Normals | Normals will be recalculated and applied. | 
| Tangents | Tangents will be recalculated and applied. | 
| UV | Textures channel will be rebuilt. |