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    Enum MeshSyncState

    Describes why a @"UnityEngine.ProBuilder.ProBuilderMesh" is considered to be out of sync with it's UnityEngine.MeshFilter component.

    Namespace: UnityEngine.ProBuilder
    Syntax
    public enum MeshSyncState

    Fields

    Name Description Value
    Null

    The MeshFilter mesh is null.

    0
    InstanceIDMismatch

    The MeshFilter mesh is not owned by the ProBuilderMesh component. Use @"UnityEngine.ProBuilder.ProBuilderMesh.MakeUnique" to remedy.

    1
    Lightmap

    The mesh is valid, but does not have a UV2 channel.

    2
    InSync

    The mesh is in sync.

    3
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    on 09 July 2021