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ProBuilder 5.0.7

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    • About Pro​Builder
      • What's new in version 5.​0
      • Getting started
      • Edit modes
      • Tools vs. actions
      • Installing Pro​Builder
      • Helpful links
    • Interacting with Pro​Builder
      • The Edit mode toolbar
      • The Pro​Builder toolbar
        • Tool panels
        • Selection actions
        • Object actions
        • Vertex actions
        • Edge actions
        • Face actions
      • The Pro​Builder menu
        • Pro​Builder Window
        • Editors
        • Dimensions Overlay
        • Selection
        • Interaction
        • Object
        • Geometry
        • Materials
        • Vertex Colors
        • Experimental
        • Repair
        • Debug
        • Export
        • Actions
      • Pro​Builder shortcuts
    • Creating meshes
      • Pre-defined shape
      • Polygon shape
    • Editing meshes
      • Common editing tasks
      • Modeling tips for novices
      • Setting vertex colors
    • Materials, Shaders, Textures, and UVs
      • Creating and applying Materials
      • Mapping Textures with UVs
      • Smoothing hard edges
    • Customizing Pro​Builder
    • Exporting and re-importing
    • Action reference
      • Bevel - Edges
      • Bevel - Faces
      • Bridge Edges
      • Center Pivot
      • Collapse Vertices
      • Conform Normals - Faces
      • Conform Normals - Objects
      • Connect Edges
      • Connect Vertices
      • Delete Faces
      • Detach Faces
      • Duplicate Faces
      • Export
      • Extrude Edges
      • Extrude Faces
      • Fill Hole - Edges
      • Fill Hole - Vertices
      • Flip Face Edge
      • Flip Face Normals
      • Flip Normals - Objects
      • Freeze Transform
      • Grow Selection
      • Insert Edge Loop
      • Inset
      • Lightmap UVs
      • Merge Faces
      • Merge Objects
      • Mirror Objects
      • Offset Elements
      • Orientation
      • Pro​Builderize
        • Pro​Builder Mesh​Filter component
      • Rect
      • Select by Colors
      • Select by Material
      • Select Edge Loop
      • Select Edge Ring
      • Select Face Loop
      • Select Face Ring
      • Select Smoothing Group
      • Select Hidden
      • Select Holes
      • Select Path
      • Set Collider
      • Set Pivot - Edges
      • Set Pivot - Faces
      • Set Pivot - Vertices
      • Set Trigger
      • Shift
      • Shrink Selection
      • Split Vertices
      • Subdivide Edges
      • Subdivide Faces
      • Subdivide Object
      • Triangulate Faces
      • Triangulate - Objects
      • Weld Vertices
    • Tools reference
      • Cut tool
      • Poly Shape tool
      • Shape tool
        • Arch
        • Cone
        • Cube
        • Cylinder
        • Door
        • Pipe
        • Plane
        • Prism
        • Sphere
        • Sprite
        • Stairs
        • Torus
    • Editor window reference
      • Lightmap UV Editor window
      • Material Editor window
      • Positions Editor window
      • Pro​Builder Preferences window
      • Smooth Group Editor window
      • UV Editor window
        • UV Editor toolbar
        • UV drop-down menu
        • Actions Panel: Auto UV Mode
        • Actions Panel: Manual UV Mode
      • Vertex Colors window
    • Troubleshooting
    • Experimental features
      • Bezier Shape tool
        • Bezier Shape component
      • Boolean operations
    • Scripting API overview
    • Glossary
    • Manual
    • Action reference
    • Merge Objects

    Merge Objects icon Merge Objects

    The Merge Objects action merges two or more selected ProBuilder GameObjects into a single ProBuilder GameObject.

    Warning: If you merge two objects that intersect, the new object might have overlapping UVs.

    Example of merging two separate GameObjects (a Lid and a Bottle) into one GameObject

    Tip: You can also launch this action from the ProBuilder menu (Tools > ProBuilder > Object > Merge Objects).

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