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    Enum MeshSyncState

    Describes why a ProBuilderMesh is out of sync with its MeshFilter component.

    Namespace: UnityEngine.ProBuilder
    Syntax
    public enum MeshSyncState

    Fields

    Name Description Value
    Null

    The MeshFilter mesh is null.


    0
    Lightmap

    The mesh is valid, but does not have a UV2 channel.


    This is only used in the Editor.

    2
    InSync

    The mesh is in sync.


    3
    NeedsRebuild

    The component data is not up to date with the compiled mesh.


    4
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