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    Struct AssetIndexChangeSet

    Namespace: UnityEditor.Search
    Syntax
    public readonly struct AssetIndexChangeSet

    Constructors

    AssetIndexChangeSet(IEnumerable<String>, IEnumerable<String>, IEnumerable<String>, Func<String, Boolean>)

    Declaration
    public AssetIndexChangeSet(IEnumerable<string> updated, IEnumerable<string> removed, IEnumerable<string> moved, Func<string, bool> predicate)
    Parameters
    Type Name Description
    IEnumerable<String> updated
    IEnumerable<String> removed
    IEnumerable<String> moved
    Func<String, Boolean> predicate

    AssetIndexChangeSet(IEnumerable<String>, IEnumerable<String>, Func<String, Boolean>)

    Declaration
    public AssetIndexChangeSet(IEnumerable<string> updated, IEnumerable<string> removed, Func<string, bool> predicate)
    Parameters
    Type Name Description
    IEnumerable<String> updated
    IEnumerable<String> removed
    Func<String, Boolean> predicate

    AssetIndexChangeSet(String[], String[])

    Declaration
    public AssetIndexChangeSet(string[] updated, string[] removed)
    Parameters
    Type Name Description
    String[] updated
    String[] removed

    Fields

    removed

    Declaration
    public readonly string[] removed
    Field Value
    Type Description
    String[]

    updated

    Declaration
    public readonly string[] updated
    Field Value
    Type Description
    String[]

    Properties

    all

    Declaration
    public readonly IEnumerable<string> all { get; }
    Property Value
    Type Description
    IEnumerable<String>

    empty

    Declaration
    public readonly bool empty { get; }
    Property Value
    Type Description
    Boolean
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