Class UsesSetTooltipVisibilityMethods | Unity Reflect | 1.1.0-preview.6
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    Class UsesSetTooltipVisibilityMethods

    Inheritance
    Object
    UsesSetTooltipVisibilityMethods
    Namespace: Unity.Labs.EditorXR.Interfaces
    Syntax
    public static class UsesSetTooltipVisibilityMethods

    Methods

    HideTooltip(IUsesSetTooltipVisibility, ITooltip, Boolean)

    Hide the given Tooltip

    Declaration
    public static void HideTooltip(this IUsesSetTooltipVisibility user, ITooltip tooltip, bool persistent = false)
    Parameters
    Type Name Description
    IUsesSetTooltipVisibility user

    The functionality user

    ITooltip tooltip

    The tooltip to hide

    Boolean persistent

    Whether to hide the tooltip if it was shown with the persistent argument set to true

    ShowTooltip(IUsesSetTooltipVisibility, ITooltip, Boolean, Single, ITooltipPlacement, Action)

    Show a Tooltip. Calling ShowTooltip on an ITooltip that was just shown will update its placement and timing

    Declaration
    public static void ShowTooltip(this IUsesSetTooltipVisibility user, ITooltip tooltip, bool persistent = false, float duration = 0F, ITooltipPlacement placement = null, Action becameVisible = null)
    Parameters
    Type Name Description
    IUsesSetTooltipVisibility user

    The functionality user

    ITooltip tooltip

    The tooltip to show

    Boolean persistent

    Whether the tooltip should stay visible regardless of raycasts

    Single duration

    If the tooltip is shown persistently, and duration is less than 0, hide after the duration, in seconds. If duration greater than 0, placement is updated but timing is not affected. If duration is exactly 0, tooltip stays visible until explicitly hidden

    ITooltipPlacement placement

    (Optional) The ITooltipPlacement object used to place the tooltip. If no placement is specified, we assume the ITooltip is a component and use its own Transform

    Action becameVisible

    (Optional) Called as soon as the tooltip becomes visible

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