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    Enum MemoryLevel

    Namespace: UnityEngine.Reflect
    Syntax
    public enum MemoryLevel

    Fields

    Name Description Value
    Unknown

    Default value when the state is unknown.

    0
    Low

    Memory usage is low.

    1
    Medium

    Memory usage is in a range that is considered ideal.

    2
    High

    Emitted when the memory consumption is high, but not critical yet. This is generally a buffer so the software has more time to free memory before reaching the critical point.

    3
    Critical

    Critical signal, meaning that the application MUST free some memory or it may get killed by the OS and/or slow the system to a crawl.

    4
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    on 26 April 2021