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    Class SyncObjectImporter

    Inheritance
    Object
    RuntimeImporter<SyncObject, GameObject>
    SyncObjectImporter
    Inherited Members
    RuntimeImporter<SyncObject, GameObject>.Import(SyncedData<SyncObject>, Object)
    RuntimeImporter<SyncObject, GameObject>.Reimport(SyncedData<SyncObject>, GameObject, Object)
    RuntimeImporter<SyncObject, GameObject>.CreateNew(SyncObject, Object)
    RuntimeImporter<SyncObject, GameObject>.Clear(GameObject)
    RuntimeImporter<SyncObject, GameObject>.ImportInternal(SyncedData<SyncObject>, GameObject, Object)
    Namespace: UnityEngine.Reflect
    Syntax
    public class SyncObjectImporter : RuntimeImporter<SyncObject, GameObject>

    Methods

    Clear(GameObject)

    Declaration
    protected override void Clear(GameObject gameObject)
    Parameters
    Type Name Description
    GameObject gameObject
    Overrides
    UnityEngine.Reflect.RuntimeImporter<SyncObject, UnityEngine.GameObject>.Clear(UnityEngine.GameObject)

    CreateNew(SyncObject, Object)

    Declaration
    public override GameObject CreateNew(SyncObject syncElement, object settings)
    Parameters
    Type Name Description
    SyncObject syncElement
    Object settings
    Returns
    Type Description
    GameObject
    Overrides
    UnityEngine.Reflect.RuntimeImporter<SyncObject, UnityEngine.GameObject>.CreateNew(SyncObject, System.Object)

    ImportAndGetDependencies(String, SyncObject, Object)

    Declaration
    public (ObjectDependencies Dependencies, GameObject GameObject) ImportAndGetDependencies(string sourceId, SyncObject model, object settings)
    Parameters
    Type Name Description
    String sourceId
    SyncObject model
    Object settings
    Returns
    Type Description
    ValueTuple<ObjectDependencies, GameObject>

    ImportInternal(SyncedData<SyncObject>, GameObject, Object)

    Declaration
    protected override void ImportInternal(SyncedData<SyncObject> syncObject, GameObject gameObject, object settings)
    Parameters
    Type Name Description
    SyncedData<SyncObject> syncObject
    GameObject gameObject
    Object settings
    Overrides
    UnityEngine.Reflect.RuntimeImporter<SyncObject, UnityEngine.GameObject>.ImportInternal(Unity.Reflect.SyncedData<SyncObject>, UnityEngine.GameObject, System.Object)
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    on 26 April 2021