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    Class SyncTextureImporter

    Inheritance
    Object
    RuntimeImporter<SyncTexture, Texture2D>
    SyncTextureImporter
    Inherited Members
    RuntimeImporter<SyncTexture, Texture2D>.Import(SyncedData<SyncTexture>, Object)
    RuntimeImporter<SyncTexture, Texture2D>.Reimport(SyncedData<SyncTexture>, Texture2D, Object)
    RuntimeImporter<SyncTexture, Texture2D>.CreateNew(SyncTexture, Object)
    RuntimeImporter<SyncTexture, Texture2D>.Clear(Texture2D)
    RuntimeImporter<SyncTexture, Texture2D>.ImportInternal(SyncedData<SyncTexture>, Texture2D, Object)
    Namespace: UnityEngine.Reflect
    Syntax
    public class SyncTextureImporter : RuntimeImporter<SyncTexture, Texture2D>

    Methods

    Clear(Texture2D)

    Declaration
    protected override void Clear(Texture2D texture)
    Parameters
    Type Name Description
    Texture2D texture
    Overrides
    UnityEngine.Reflect.RuntimeImporter<SyncTexture, UnityEngine.Texture2D>.Clear(UnityEngine.Texture2D)

    CreateNew(SyncTexture, Object)

    Declaration
    public override Texture2D CreateNew(SyncTexture syncTexture, object settings)
    Parameters
    Type Name Description
    SyncTexture syncTexture
    Object settings
    Returns
    Type Description
    Texture2D
    Overrides
    UnityEngine.Reflect.RuntimeImporter<SyncTexture, UnityEngine.Texture2D>.CreateNew(SyncTexture, System.Object)

    ImportInternal(SyncedData<SyncTexture>, Texture2D, Object)

    Declaration
    protected override void ImportInternal(SyncedData<SyncTexture> syncTexture, Texture2D texture, object settings)
    Parameters
    Type Name Description
    SyncedData<SyncTexture> syncTexture
    Texture2D texture
    Object settings
    Overrides
    UnityEngine.Reflect.RuntimeImporter<SyncTexture, UnityEngine.Texture2D>.ImportInternal(Unity.Reflect.SyncedData<SyncTexture>, UnityEngine.Texture2D, System.Object)
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    on 26 April 2021