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    Class GameObjectRemoverActor

    This actor controls when we remove GameObjects from memory, when we enable the automatic cache cleaning, and the estimate of the appropriate number of GameObjects loaded to make sure the streaming continue even when there are memory issues

    Inheritance
    Object
    GameObjectRemoverActor
    Namespace: Unity.Reflect.Actors
    Syntax
    [Actor("26e2aeb0-be50-46a0-b35b-6b1be156b9ee", false, false, null, null)]
    public class GameObjectRemoverActor
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