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    Class UnityMeshActor

    Inheritance
    Object
    UnityResourceActor<Mesh, SyncMesh, AcquireUnityMesh>
    UnityMeshActor
    Inherited Members
    UnityResourceActor<Mesh, SyncMesh, AcquireUnityMesh>.Shutdown()
    UnityResourceActor<Mesh, SyncMesh, AcquireUnityMesh>.AcquireResource(RpcContext<AcquireUnityMesh>, RpcOutput<ConvertResource<SyncMesh>>)
    UnityResourceActor<Mesh, SyncMesh, AcquireUnityMesh>.ReleaseUnityResource(Mesh)
    Namespace: Unity.Reflect.Actors
    Syntax
    [Actor("bfc97fc8-cff7-41cf-a975-d42686dda1a2", false, false, null, null)]
    public class UnityMeshActor : UnityResourceActor<Mesh, SyncMesh, AcquireUnityMesh>
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