Class UnityMeshActor Inheritance Object UnityResourceActor<Mesh, SyncMesh, AcquireUnityMesh> UnityMeshActor Inherited Members UnityResourceActor<Mesh, SyncMesh, AcquireUnityMesh>.Shutdown() UnityResourceActor<Mesh, SyncMesh, AcquireUnityMesh>.AcquireResource(RpcContext<AcquireUnityMesh>, RpcOutput<ConvertResource<SyncMesh>>) UnityResourceActor<Mesh, SyncMesh, AcquireUnityMesh>.ReleaseUnityResource(Mesh) Namespace: Unity.Reflect.Actors Syntax [Actor("bfc97fc8-cff7-41cf-a975-d42686dda1a2", false, false, null, null)] public class UnityMeshActor : UnityResourceActor<Mesh, SyncMesh, AcquireUnityMesh>