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    Class SyncProjectTaskImporter

    Inheritance
    Object
    RuntimeImporter<SyncProjectTask, ProjectTask>
    SyncProjectTaskImporter
    Inherited Members
    RuntimeImporter<SyncProjectTask, ProjectTask>.Import(SyncedData<SyncProjectTask>, Object)
    RuntimeImporter<SyncProjectTask, ProjectTask>.Reimport(SyncedData<SyncProjectTask>, ProjectTask, Object)
    RuntimeImporter<SyncProjectTask, ProjectTask>.CreateNew(SyncProjectTask, Object)
    RuntimeImporter<SyncProjectTask, ProjectTask>.Clear(ProjectTask)
    RuntimeImporter<SyncProjectTask, ProjectTask>.ImportInternal(SyncedData<SyncProjectTask>, ProjectTask, Object)
    Namespace: UnityEngine.Reflect
    Syntax
    public class SyncProjectTaskImporter : RuntimeImporter<SyncProjectTask, ProjectTask>

    Methods

    Clear(ProjectTask)

    Declaration
    protected override void Clear(ProjectTask projectTask)
    Parameters
    Type Name Description
    ProjectTask projectTask
    Overrides
    UnityEngine.Reflect.RuntimeImporter<SyncProjectTask, UnityEngine.Reflect.ProjectTask>.Clear(UnityEngine.Reflect.ProjectTask)

    CreateNew(SyncProjectTask, Object)

    Declaration
    public override ProjectTask CreateNew(SyncProjectTask syncProjectTask, object settings)
    Parameters
    Type Name Description
    SyncProjectTask syncProjectTask
    Object settings
    Returns
    Type Description
    ProjectTask
    Overrides
    UnityEngine.Reflect.RuntimeImporter<SyncProjectTask, UnityEngine.Reflect.ProjectTask>.CreateNew(SyncProjectTask, System.Object)

    ImportInternal(SyncedData<SyncProjectTask>, ProjectTask, Object)

    Declaration
    protected override void ImportInternal(SyncedData<SyncProjectTask> syncProjectTask, ProjectTask projectTask, object settings)
    Parameters
    Type Name Description
    SyncedData<SyncProjectTask> syncProjectTask
    ProjectTask projectTask
    Object settings
    Overrides
    UnityEngine.Reflect.RuntimeImporter<SyncProjectTask, UnityEngine.Reflect.ProjectTask>.ImportInternal(Unity.Reflect.SyncedData<SyncProjectTask>, UnityEngine.Reflect.ProjectTask, System.Object)
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