docs.unity.cn
    Show / Hide Table of Contents

    Class DebugStateEnum

    Enums Debug State.

    Inheritance
    Object
    Object
    ScriptableObject
    DebugState
    DebugState<Int32>
    DebugStateEnum
    Inherited Members
    DebugState<Int32>.m_Value
    DebugState<Int32>.value
    DebugState<Int32>.GetValue()
    DebugState<Int32>.GetHashCode()
    DebugState.m_QueryPath
    DebugState.queryPath
    DebugState.OnEnable()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.Rendering
    Syntax
    [Serializable]
    [DebugState(new Type[]{typeof(DebugUI.EnumField), typeof(DebugUI.HistoryEnumField)})]
    public sealed class DebugStateEnum : DebugState<int>, ISerializationCallbackReceiver

    Methods

    OnAfterDeserialize()

    On After Deserialize Callback

    Declaration
    public void OnAfterDeserialize()
    Implements
    ISerializationCallbackReceiver.OnAfterDeserialize()

    OnBeforeSerialize()

    On Before Serialize Callback

    Declaration
    public void OnBeforeSerialize()
    Implements
    ISerializationCallbackReceiver.OnBeforeSerialize()

    SetValue(Object, DebugUI.IValueField)

    Set the value of the Debug Item.

    Declaration
    public override void SetValue(object value, DebugUI.IValueField field)
    Parameters
    Type Name Description
    Object value

    Input value.

    DebugUI.IValueField field

    Debug Item field.

    Overrides
    UnityEditor.Rendering.DebugState<System.Int32>.SetValue(System.Object, UnityEngine.Rendering.DebugUI.IValueField)

    Extension Methods

    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
    Back to top Copyright © 2022 Unity Technologies
    Generated by DocFX
    on 18 November 2022
    Terms of use