docs.unity.cn
    Show / Hide Table of Contents

    Class DebugDisplaySettingsPanel

    Debug Display Settings Panel

    Inheritance
    Object
    DebugDisplaySettingsPanel
    Namespace: UnityEngine.Rendering
    Syntax
    public abstract class DebugDisplaySettingsPanel : IDebugDisplaySettingsPanelDisposable, IDebugDisplaySettingsPanel, IDisposable

    Properties

    Flags

    The flags of the panel

    Declaration
    public virtual DebugUI.Flags Flags { get; }
    Property Value
    Type Description
    DebugUI.Flags
    Implements
    IDebugDisplaySettingsPanel.Flags

    PanelName

    The panel name

    Declaration
    public abstract string PanelName { get; }
    Property Value
    Type Description
    String
    Implements
    IDebugDisplaySettingsPanel.PanelName

    Widgets

    The list of DebugUI.Widget that this panel contains

    Declaration
    public DebugUI.Widget[] Widgets { get; }
    Property Value
    Type Description
    DebugUI.Widget[]
    Implements
    IDebugDisplaySettingsPanel.Widgets

    Methods

    AddWidget(DebugUI.Widget)

    Add a widget to the panel

    Declaration
    protected void AddWidget(DebugUI.Widget widget)
    Parameters
    Type Name Description
    DebugUI.Widget widget

    Clear()

    Clears all the widgets from the panel

    Declaration
    protected void Clear()

    Dispose()

    Disposes the panel, and calls clear

    Declaration
    public void Dispose()

    Extension Methods

    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
    Back to top Copyright © 2022 Unity Technologies
    Generated by DocFX
    on 18 November 2022
    Terms of use