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    Struct ShaderGenUInt4

    This type needs to be used when generating unsigned integer arrays for constant buffers.

    Namespace: UnityEngine.Rendering
    Syntax
    public struct ShaderGenUInt4

    Extension Methods

    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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