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    Enum DynamicResolutionHandler.UpsamplerScheduleType

    The scheduling mechanism to apply upscaling.

    Namespace: UnityEngine.Rendering
    Syntax
    public enum UpsamplerScheduleType

    Fields

    Name Description Value
    BeforePost

    Indicates that upscaling must happen before post processing. This means that everything runs at the source resolution during rasterization, and post processes will run at full resolution. Ideal for temporal upscalers.


    0
    AfterDepthOfField

    Indicates that upscaling should happen after depth of field but before other post processing. This means that everything runs at the source resolution during rasterization and depth of field, and other post processes will run at full resolution. More performant alternative for temporal upscalers at the expense of reduced image quality.


    1
    AfterPost

    Indicates that upscaling must happen after post processing. This means that everything in the frame runs at the source resolution, and upscaling happens after the final pass. This is ideal for spatial upscalers.


    2

    Extension Methods

    AnalyticsUtils.ToNestedColumn<DynamicResolutionHandler.UpsamplerScheduleType>(Boolean)
    AnalyticsUtils.ToNestedColumnWithDefault<DynamicResolutionHandler.UpsamplerScheduleType>(DynamicResolutionHandler.UpsamplerScheduleType, Boolean)
    ReflectionUtils.Invoke(String, Object[])
    ReflectionUtils.SetField(String, Object)
    ReflectionUtils.GetField(String)
    ReflectionUtils.GetFields()
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