Class DebugStateFlags
Flags Debug State.
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: UnityEditor.Rendering
Syntax
[Serializable]
[DebugState(new Type[]{typeof(DebugUI.BitField)})]
public sealed class DebugStateFlags : DebugState<Enum>
Properties
value
Value of the Debug Item
Declaration
public override Enum value { get; set; }
Property Value
Type | Description |
---|---|
Enum |
Overrides
UnityEditor.Rendering.DebugState<System.Enum>.value
Methods
SetValue(Object, DebugUI.IValueField)
Set the value of the Debug Item.
Declaration
public override void SetValue(object value, DebugUI.IValueField field)
Parameters
Type | Name | Description |
---|---|---|
Object | value | Input value. |
DebugUI.IValueField | field | Debug Item field. |
Overrides
UnityEditor.Rendering.DebugState<System.Enum>.SetValue(System.Object, UnityEngine.Rendering.DebugUI.IValueField)