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    Class DebugUIDrawerTable

    Builtin Drawer for Table Debug Items.

    Inheritance
    Object
    DebugUIDrawer
    DebugUIDrawerTable
    Inherited Members
    DebugUIDrawer.Cast<T>(Object)
    DebugUIDrawer.Begin(DebugUI.Widget, DebugState)
    DebugUIDrawer.End(DebugUI.Widget, DebugState)
    DebugUIDrawer.Apply(DebugUI.IValueField, DebugState, Object)
    DebugUIDrawer.PrepareControlRect(Single, Boolean)
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.Rendering
    Syntax
    [DebugUIDrawer(typeof(DebugUI.Table))]
    public sealed class DebugUIDrawerTable : DebugUIDrawer

    Methods

    OnGUI(DebugUI.Widget, DebugState)

    Implement this to execute UI rendering.

    Declaration
    public override bool OnGUI(DebugUI.Widget widget, DebugState state)
    Parameters
    Type Name Description
    DebugUI.Widget widget

    Widget that is going to be rendered.

    DebugState state

    Debug State associated with the Debug Item.

    Returns
    Type Description
    Boolean

    Returns the state of the widget.

    Overrides
    DebugUIDrawer.OnGUI(DebugUI.Widget, DebugState)

    Extension Methods

    AnalyticsUtils.ToNestedColumn<T>(T, Boolean)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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    on 31 July 2023