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    Delegate IESImporterEditor.SetupRenderPipelinePreviewLight

    Delegate prototype sent by the specialization of the IESImporterEditor per Render Pipeline

    Namespace: UnityEditor.Rendering
    Syntax
    public delegate void SetupRenderPipelinePreviewLight(Light light);
    Parameters
    Type Name Description
    Light light

    Light will be setuped, specialization for a given SRP

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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