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    Delegate IESImporterEditor.SetupRenderPipelinePreviewLightIntensity

    Delegate prototype sent by the specialization of the IESImporterEditor per Render Pipeline

    Namespace: UnityEditor.Rendering
    Syntax
    public delegate void SetupRenderPipelinePreviewLightIntensity(Light light, SerializedProperty useIESMaximumIntensityProp, SerializedProperty iesMaximumIntensityUnitProp, SerializedProperty iesMaximumIntensityProp);
    Parameters
    Type Name Description
    Light light

    Light used to setup the IES

    SerializedProperty useIESMaximumIntensityProp

    Serialized property to the "useIESMaximumIntensity" property

    SerializedProperty iesMaximumIntensityUnitProp

    Serialized property to the "iesMaximumIntensityUnit" property

    SerializedProperty iesMaximumIntensityProp

    Serialized property to the "iesMaximumIntensity" property

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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    on 07 August 2023