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    Struct RenderGraphContext

    This class specifies the context given to every render pass. This context type passes a generic command buffer that can be used to schedule all commands. This will eventually be deprecated in favor of more specific contexts that have more specific command buffer types.

    Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
    Syntax
    public struct RenderGraphContext : IDerivedRendergraphContext

    Properties

    cmd

    Command Buffer used for rendering.

    Declaration
    public readonly CommandBuffer cmd { get; }
    Property Value
    Type Description
    CommandBuffer

    defaultResources

    Render Graph default resources.

    Declaration
    public readonly RenderGraphDefaultResources defaultResources { get; }
    Property Value
    Type Description
    RenderGraphDefaultResources

    renderContext

    Scriptable Render Context used for rendering.

    Declaration
    public readonly ScriptableRenderContext renderContext { get; }
    Property Value
    Type Description
    ScriptableRenderContext

    renderGraphPool

    Render Graph pool used for temporary data.

    Declaration
    public readonly RenderGraphObjectPool renderGraphPool { get; }
    Property Value
    Type Description
    RenderGraphObjectPool

    Methods

    FromInternalContext(InternalRenderGraphContext)

    Declaration
    public void FromInternalContext(InternalRenderGraphContext context)
    Parameters
    Type Name Description
    InternalRenderGraphContext context

    Extension Methods

    AnalyticsUtils.ToNestedColumn<T>(T, Boolean)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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