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    Struct GPUSort.SystemResources

    Structure defining any required assets used by the GPU sort.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.Rendering
    Syntax
    public struct SystemResources

    Fields

    computeAsset

    The compute asset that defines all of the kernels for the GPU sorting.

    Declaration
    public ComputeShader computeAsset
    Field Value
    Type Description
    ComputeShader

    Extension Methods

    AnalyticsUtils.ToNestedColumn<T>(T, Boolean)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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