Struct ShaderGenUInt4 This type needs to be used when generating unsigned integer arrays for constant buffers. Inherited Members ValueType.Equals(Object) ValueType.GetHashCode() ValueType.ToString() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Namespace: UnityEngine.Rendering Syntax public struct ShaderGenUInt4 Extension Methods AnalyticsUtils.ToNestedColumn<T>(T, Boolean) AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean) ReflectionUtils.Invoke(Object, String, Object[]) ReflectionUtils.SetField(Object, String, Object) ReflectionUtils.GetField(Object, String) ReflectionUtils.GetFields(Object)