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    Class RenderGraphObjectPool

    Helper class provided in the RenderGraphContext to all Render Passes. It allows you to do temporary allocations of various objects during a Render Pass.

    Inheritance
    Object
    RenderGraphObjectPool
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
    Syntax
    public sealed class RenderGraphObjectPool

    Methods

    GetTempArray<T>(Int32)

    Allocate a temporary typed array of a specific size. Unity releases the array at the end of the Render Pass.

    Declaration
    public T[] GetTempArray<T>(int size)
    Parameters
    Type Name Description
    Int32 size

    Number of element in the array.

    Returns
    Type Description
    T[]

    A new array of type T with size number of elements.

    Type Parameters
    Name Description
    T

    Type of the array to be allocated.

    GetTempMaterialPropertyBlock()

    Allocate a temporary MaterialPropertyBlock for the Render Pass.

    Declaration
    public MaterialPropertyBlock GetTempMaterialPropertyBlock()
    Returns
    Type Description
    MaterialPropertyBlock

    A new clean MaterialPropertyBlock.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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    on 24 July 2023