Enum DebugProbeShadingMode
Modes for Debugging Probes
Namespace: UnityEngine.Rendering
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.core@16.0\\Packages\\com.unity.render-pipelines.core\\Runtime\\Lighting\\ProbeVolume\\ProbeReferenceVolume.Debug.cs")]
public enum DebugProbeShadingMode
Fields
Name | Description | Value |
---|---|---|
SH | Based on Spherical Harmonics |
0 |
SHL0 | Based on Spherical Harmonics first band only (ambient) |
1 |
SHL0L1 | Based on Spherical Harmonics band zero and one only |
2 |
Validity | Based on validity |
3 |
ValidityOverDilationThreshold | Based on validity over a dilation threshold |
4 |
InvalidatedByTouchupVolumes | Show in red probes that have been made invalid by adjustment volumes. Important to note that this debug view will only show result for volumes still present in the scene. |
5 |
Size | Based on size |
6 |