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    Struct GPUPrefixSum.LevelOffsets

    Structure defining level offsets.

    Namespace: UnityEngine.Rendering
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.core@16.0\\Packages\\com.unity.render-pipelines.core\\Runtime\\Utilities\\GPUPrefixSum\\GPUPrefixSum.Data.cs")]
    public struct LevelOffsets

    Fields

    count

    Number of levels.

    Declaration
    public uint count
    Field Value
    Type Description
    System.UInt32

    offset

    Level offset.

    Declaration
    public uint offset
    Field Value
    Type Description
    System.UInt32

    parentOffset

    Parent level offset.

    Declaration
    public uint parentOffset
    Field Value
    Type Description
    System.UInt32

    Extension Methods

    AnalyticsUtils.ToNestedColumn<T>(T, Boolean)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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