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    Enum ProbeVolumeBlendingTextureMemoryBudget

    Possible values for the probe volume scenario blending memory budget (determines the size of the textures used).

    Namespace: UnityEngine.Rendering
    Syntax
    [Serializable]
    public enum ProbeVolumeBlendingTextureMemoryBudget

    Fields

    Name Description Value
    MemoryBudgetLow

    Low Budget


    128
    MemoryBudgetMedium

    Medium Budget


    256
    MemoryBudgetHigh

    High Budget


    512

    Extension Methods

    AnalyticsUtils.ToNestedColumn<ProbeVolumeBlendingTextureMemoryBudget>(Boolean)
    AnalyticsUtils.ToNestedColumnWithDefault<ProbeVolumeBlendingTextureMemoryBudget>(ProbeVolumeBlendingTextureMemoryBudget, Boolean)
    ReflectionUtils.Invoke(String, Object[])
    ReflectionUtils.SetField(String, Object)
    ReflectionUtils.GetField(String)
    ReflectionUtils.GetFields()
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