Class AssetReimportUtils
Set of utilities for Material reimporting.
Inherited Members
Namespace: UnityEditor.Rendering
Syntax
public static class AssetReimportUtils
Methods
ReimportAll<TAsset>(out Double, out UInt32, Func<String, Boolean>)
Re-imports a given type of asset, and sends an analytic with the elapsed time
Declaration
public static void ReimportAll<TAsset>(out double duration, out uint numberOfAssetsReimported, Func<string, bool> importNeedDelegate = null)
Parameters
| Type | Name | Description |
|---|---|---|
| Double | duration | The elapsed time |
| UInt32 | numberOfAssetsReimported | The number of assets that have been re-imported |
| Func<String, Boolean> | importNeedDelegate | A delegate if you want to skip some asset to be re-imported |
Type Parameters
| Name | Description |
|---|---|
| TAsset | The asset type that will be re-imported |