Class DebugStateFlags
Flags Debug State.
Inherited Members
      UnityEngine.ScriptableObject.SetDirty()
    
    
    
    
      UnityEngine.ScriptableObject.CreateInstance<T>()
    
    
    
      UnityEngine.Object.Equals(System.Object)
    
    
    
    
    
    
    
      UnityEngine.Object.Instantiate<T>(T)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    
    
    
    
    
    
    
    
    
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object)
    
    
      UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    
    
    
      UnityEngine.Object.FindObjectsOfType<T>()
    
    
      UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    
    
      UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    
    
      UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    
    
      UnityEngine.Object.FindObjectOfType<T>()
    
    
      UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    
    
      UnityEngine.Object.FindFirstObjectByType<T>()
    
    
      UnityEngine.Object.FindAnyObjectByType<T>()
    
    
      UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    
    
      UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEditor.Rendering
Syntax
[Serializable]
[DebugState(new Type[]{typeof(DebugUI.BitField)})]
public sealed class DebugStateFlags : DebugState<Enum>Properties
value
Value of the Debug Item
Declaration
public override Enum value { get; set; }Property Value
| Type | Description | 
|---|---|
| Enum | 
Overrides
UnityEditor.Rendering.DebugState<System.Enum>.value
  Methods
SetValue(Object, DebugUI.IValueField)
Set the value of the Debug Item.
Declaration
public override void SetValue(object value, DebugUI.IValueField field)Parameters
| Type | Name | Description | 
|---|---|---|
| Object | value | Input value. | 
| DebugUI.IValueField | field | Debug Item field. | 
Overrides
UnityEditor.Rendering.DebugState<System.Enum>.SetValue(System.Object, UnityEngine.Rendering.DebugUI.IValueField)