Class DebugStateObject
Object Debug State.
Inherited Members
      UnityEngine.ScriptableObject.SetDirty()
    
    
    
    
      UnityEngine.ScriptableObject.CreateInstance<T>()
    
    
    
      UnityEngine.Object.Equals(System.Object)
    
    
    
    
    
    
    
      UnityEngine.Object.Instantiate<T>(T)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    
    
    
    
    
    
    
    
    
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    
    
      UnityEngine.Object.DestroyObject(UnityEngine.Object)
    
    
      UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    
    
    
      UnityEngine.Object.FindObjectsOfType<T>()
    
    
      UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    
    
      UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    
    
      UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    
    
      UnityEngine.Object.FindObjectOfType<T>()
    
    
      UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    
    
      UnityEngine.Object.FindFirstObjectByType<T>()
    
    
      UnityEngine.Object.FindAnyObjectByType<T>()
    
    
      UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    
    
      UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEditor.Rendering
Syntax
[Serializable]
[DebugState(new Type[]{typeof(DebugUI.ObjectPopupField)})]
public sealed class DebugStateObject : DebugState<Object>Methods
GetHashCode()
Returns the hash code of the Debug Item.
Declaration
public override int GetHashCode()Returns
| Type | Description | 
|---|---|
| Int32 | Hash code of the Debug Item | 
Overrides
UnityEditor.Rendering.DebugState<UnityEngine.Object>.GetHashCode()