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    Class DummyRenderPipelineAsset

    Inheritance
    Object
    Object
    ScriptableObject
    RenderPipelineAsset
    RenderPipelineAsset<DummyRenderPipeline>
    DummyRenderPipelineAsset
    Inherited Members
    UnityEngine.Rendering.RenderPipelineAsset<UnityEditor.Rendering.DummyRenderPipeline>.pipelineType
    UnityEngine.Rendering.RenderPipelineAsset<UnityEditor.Rendering.DummyRenderPipeline>.renderPipelineType
    RenderPipelineAsset.EnsureGlobalSettings()
    RenderPipelineAsset.OnValidate()
    RenderPipelineAsset.OnDisable()
    RenderPipelineAsset.terrainBrushPassIndex
    RenderPipelineAsset.renderingLayerMaskNames
    RenderPipelineAsset.prefixedRenderingLayerMaskNames
    RenderPipelineAsset.defaultMaterial
    RenderPipelineAsset.autodeskInteractiveShader
    RenderPipelineAsset.autodeskInteractiveTransparentShader
    RenderPipelineAsset.autodeskInteractiveMaskedShader
    RenderPipelineAsset.terrainDetailLitShader
    RenderPipelineAsset.terrainDetailGrassShader
    RenderPipelineAsset.terrainDetailGrassBillboardShader
    RenderPipelineAsset.defaultParticleMaterial
    RenderPipelineAsset.defaultLineMaterial
    RenderPipelineAsset.defaultTerrainMaterial
    RenderPipelineAsset.defaultUIMaterial
    RenderPipelineAsset.defaultUIOverdrawMaterial
    RenderPipelineAsset.defaultUIETC1SupportedMaterial
    RenderPipelineAsset.default2DMaterial
    RenderPipelineAsset.default2DMaskMaterial
    RenderPipelineAsset.defaultShader
    RenderPipelineAsset.defaultSpeedTree7Shader
    RenderPipelineAsset.defaultSpeedTree8Shader
    RenderPipelineAsset.renderPipelineShaderTag
    UnityEngine.ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    UnityEngine.ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.Rendering
    Syntax
    public class DummyRenderPipelineAsset : RenderPipelineAsset<DummyRenderPipeline>

    Methods

    CreatePipeline()

    Declaration
    protected override RenderPipeline CreatePipeline()
    Returns
    Type Description
    RenderPipeline
    Overrides
    RenderPipelineAsset.CreatePipeline()

    Extension Methods

    AnalyticsUtils.ToNestedColumn<T>(T, Boolean)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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    on 26 September 2023