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    Interface ISerializedRenderPipelineGlobalSettings

    Public interface for handling a serialized object of RenderPipelineGlobalSettings

    Namespace: UnityEditor.Rendering
    Syntax
    [Obsolete("Use ShaderStrippingSettings instead. #from(23.2).")]
    public interface ISerializedRenderPipelineGlobalSettings

    Properties

    exportShaderVariants

    If the shader variants needs to be exported

    Declaration
    SerializedProperty exportShaderVariants { get; }
    Property Value
    Type Description
    SerializedProperty

    serializedObject

    The SerializedObject

    Declaration
    SerializedObject serializedObject { get; }
    Property Value
    Type Description
    SerializedObject

    shaderVariantLogLevel

    The shader variant log level

    Declaration
    SerializedProperty shaderVariantLogLevel { get; }
    Property Value
    Type Description
    SerializedProperty

    stripDebugVariants

    If the Runtime Rendering Debugger Debug Variants should be stripped

    Declaration
    virtual SerializedProperty stripDebugVariants { get; }
    Property Value
    Type Description
    SerializedProperty

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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    on 08 September 2023