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    Interface IVariantStripperSkipper<TShader, TShaderVariant>

    Interface to allow an IVariantStripper<TShader, TShaderVariant> to skip a shader variant for processing

    Namespace: UnityEditor.Rendering
    Syntax
    public interface IVariantStripperSkipper<TShader, TShaderVariant>
        where TShader : Object
    Type Parameters
    Name Description
    TShader

    The shader Shader or ComputeShader

    TShaderVariant

    The type of variant for the given type of shader can either be ShaderSnippetData or String

    Methods

    SkipShader(TShader, TShaderVariant)

    Returns if the for the current is skipped for stripping

    Declaration
    bool SkipShader(TShader shader, TShaderVariant shaderVariant)
    Parameters
    Type Name Description
    TShader shader

    The shader

    TShaderVariant shaderVariant

    The variant

    Returns
    Type Description
    Boolean

    true, if the shader can be skipped

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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    on 08 September 2023