Class SerializedBitArray128
SerializedBitArray spetialized for 8bit capacity
Inherited Members
Namespace: UnityEditor.Rendering
Syntax
[Obsolete("Since SerializedBitArray unification, only use SerializedBitArrayAny. #from(23.2)")]
public sealed class SerializedBitArray128 : SerializedBitArray, ISerializedBitArray
Constructors
SerializedBitArray128(SerializedProperty, UInt32)
Declaration
public SerializedBitArray128(SerializedProperty serializedProperty, uint capacity)
Parameters
Type | Name | Description |
---|---|---|
SerializedProperty | serializedProperty | |
UInt32 | capacity |
Methods
GetBitAt_Internal(UInt32)
Get the value at index
Declaration
[Obsolete]
protected override bool GetBitAt_Internal(uint bitIndex)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | bitIndex | The index |
Returns
Type | Description |
---|---|
Boolean | Value at the index |
Overrides
HasBitMultipleDifferentValue_Internal(UInt32)
Say if the properties have differente values
Declaration
[Obsolete]
protected override bool HasBitMultipleDifferentValue_Internal(uint bitIndex)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | bitIndex | The index |
Returns
Type | Description |
---|---|
Boolean | True: properties have different value |
Overrides
SetBitAt_Internal(UInt32, Boolean)
Set the bit at given index
Declaration
[Obsolete]
protected override void SetBitAt_Internal(uint bitIndex, bool value)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | bitIndex | The index |
Boolean | value | The value |