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    Struct ShadowCascadeGUI.Cascade

    Data of single cascade for drawing in GUI.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEditor.Rendering
    Syntax
    public struct Cascade

    Fields

    borderHandleState

    Current state of border handle that will be used for drawing it.

    Declaration
    public ShadowCascadeGUI.HandleState borderHandleState
    Field Value
    Type Description
    ShadowCascadeGUI.HandleState

    borderSize

    Cascade border size that ranges from 0 to 1. Border represents the width of shadow blend. Where 0 value result in no blend and 1 will blend from cascade beginning.

    Declaration
    public float borderSize
    Field Value
    Type Description
    Single

    cascadeHandleState

    Current state of cascade handle that will be used for drawing it.

    Declaration
    public ShadowCascadeGUI.HandleState cascadeHandleState
    Field Value
    Type Description
    ShadowCascadeGUI.HandleState

    size

    Cascade normalized size that ranges from 0 to 1. Sum of all cascade sizes can not exceed 1.

    Declaration
    public float size
    Field Value
    Type Description
    Single

    Extension Methods

    AnalyticsUtils.ToNestedColumn<T>(T, Boolean)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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    on 08 September 2023