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    Class DebugDisplaySettingsPanel<T>

    Class to help declare rendering debugger panels

    Inheritance
    Object
    DebugDisplaySettingsPanel
    DebugDisplaySettingsPanel<T>
    Inherited Members
    DebugDisplaySettingsPanel.PanelName
    DebugDisplaySettingsPanel.Order
    DebugDisplaySettingsPanel.Widgets
    DebugDisplaySettingsPanel.Flags
    DebugDisplaySettingsPanel.AddWidget(DebugUI.Widget)
    DebugDisplaySettingsPanel.Clear()
    DebugDisplaySettingsPanel.Dispose()
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering
    Syntax
    public abstract class DebugDisplaySettingsPanel<T> : DebugDisplaySettingsPanel, IDebugDisplaySettingsPanelDisposable, IDebugDisplaySettingsPanel, IDisposable where T : IDebugDisplaySettingsData
    Type Parameters
    Name Description
    T

    Constructors

    DebugDisplaySettingsPanel(T)

    Default constructor

    Declaration
    protected DebugDisplaySettingsPanel(T data)
    Parameters
    Type Name Description
    T data

    The data that the panel holds

    Properties

    data

    Access to the data stored

    Declaration
    public T data { get; }
    Property Value
    Type Description
    T

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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    on 08 September 2023