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    Class DebugUI.BitField

    Bitfield enumeration field.

    Inheritance
    Object
    DebugUI.Widget
    DebugUI.Field<Enum>
    DebugUI.EnumField<Enum>
    DebugUI.BitField
    Inherited Members
    DebugUI.EnumField<Enum>.enumNames
    DebugUI.EnumField<Enum>.enumValues
    DebugUI.EnumField<Enum>.AutoFillFromType(Type)
    DebugUI.Field<Enum>.getter
    DebugUI.Field<Enum>.setter
    DebugUI.Field<Enum>.onValueChanged
    DebugUI.Field<Enum>.DebugUI.IValueField.ValidateValue(Object)
    DebugUI.Field<Enum>.ValidateValue(Enum)
    DebugUI.Field<Enum>.DebugUI.IValueField.GetValue()
    DebugUI.Field<Enum>.GetValue()
    DebugUI.Field<Enum>.SetValue(Object)
    DebugUI.Field<Enum>.SetValue(Enum)
    DebugUI.Widget.m_Panel
    DebugUI.Widget.panel
    DebugUI.Widget.m_Parent
    DebugUI.Widget.parent
    DebugUI.Widget.flags
    DebugUI.Widget.displayName
    DebugUI.Widget.tooltip
    DebugUI.Widget.queryPath
    DebugUI.Widget.isEditorOnly
    DebugUI.Widget.isRuntimeOnly
    DebugUI.Widget.isInactiveInEditor
    DebugUI.Widget.isHiddenCallback
    DebugUI.Widget.isHidden
    DebugUI.Widget.GetHashCode()
    DebugUI.Widget.nameAndTooltip
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering
    Syntax
    public class BitField : DebugUI.EnumField<Enum>, DebugUI.IValueField

    Properties

    enumType

    Generates bitfield values and names automatically based on the provided type.

    Declaration
    public Type enumType { get; set; }
    Property Value
    Type Description
    Type

    Extension Methods

    AnalyticsUtils.ToNestedColumn<T>(T, Boolean)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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    on 08 September 2023