Class DebugUI.BoolField Boolean field. Inheritance Object DebugUI.Widget DebugUI.Field<Boolean> DebugUI.BoolField DebugUI.HistoryBoolField Inherited Members DebugUI.Field<Boolean>.getter DebugUI.Field<Boolean>.setter DebugUI.Field<Boolean>.onValueChanged DebugUI.Field<Boolean>.DebugUI.IValueField.ValidateValue(Object) DebugUI.Field<Boolean>.ValidateValue(Boolean) DebugUI.Field<Boolean>.DebugUI.IValueField.GetValue() DebugUI.Field<Boolean>.GetValue() DebugUI.Field<Boolean>.SetValue(Object) DebugUI.Field<Boolean>.SetValue(Boolean) DebugUI.Widget.m_Panel DebugUI.Widget.panel DebugUI.Widget.m_Parent DebugUI.Widget.parent DebugUI.Widget.flags DebugUI.Widget.displayName DebugUI.Widget.tooltip DebugUI.Widget.queryPath DebugUI.Widget.isEditorOnly DebugUI.Widget.isRuntimeOnly DebugUI.Widget.isInactiveInEditor DebugUI.Widget.isHiddenCallback DebugUI.Widget.isHidden DebugUI.Widget.GetHashCode() DebugUI.Widget.nameAndTooltip Object.ToString() Object.Equals(Object) Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace: UnityEngine.Rendering Syntax public class BoolField : DebugUI.Field<bool>, DebugUI.IValueField Extension Methods AnalyticsUtils.ToNestedColumn<T>(T, Boolean) AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean) ReflectionUtils.Invoke(Object, String, Object[]) ReflectionUtils.SetField(Object, String, Object) ReflectionUtils.GetField(Object, String) ReflectionUtils.GetFields(Object)