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    Class DebugUI.BoolField

    Boolean field.

    Inheritance
    Object
    DebugUI.Widget
    DebugUI.Field<Boolean>
    DebugUI.BoolField
    DebugUI.HistoryBoolField
    Inherited Members
    DebugUI.Field<Boolean>.getter
    DebugUI.Field<Boolean>.setter
    DebugUI.Field<Boolean>.onValueChanged
    DebugUI.Field<Boolean>.DebugUI.IValueField.ValidateValue(Object)
    DebugUI.Field<Boolean>.ValidateValue(Boolean)
    DebugUI.Field<Boolean>.DebugUI.IValueField.GetValue()
    DebugUI.Field<Boolean>.GetValue()
    DebugUI.Field<Boolean>.SetValue(Object)
    DebugUI.Field<Boolean>.SetValue(Boolean)
    DebugUI.Widget.m_Panel
    DebugUI.Widget.panel
    DebugUI.Widget.m_Parent
    DebugUI.Widget.parent
    DebugUI.Widget.flags
    DebugUI.Widget.displayName
    DebugUI.Widget.tooltip
    DebugUI.Widget.queryPath
    DebugUI.Widget.isEditorOnly
    DebugUI.Widget.isRuntimeOnly
    DebugUI.Widget.isInactiveInEditor
    DebugUI.Widget.isHiddenCallback
    DebugUI.Widget.isHidden
    DebugUI.Widget.GetHashCode()
    DebugUI.Widget.nameAndTooltip
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering
    Syntax
    public class BoolField : DebugUI.Field<bool>, DebugUI.IValueField

    Extension Methods

    AnalyticsUtils.ToNestedColumn<T>(T, Boolean)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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    on 08 September 2023