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    Class DebugUI.ValueTuple

    An array of read-only values that Unity displays in a horizontal row.

    Inheritance
    Object
    DebugUI.Widget
    DebugUI.ValueTuple
    Inherited Members
    DebugUI.Widget.m_Panel
    DebugUI.Widget.panel
    DebugUI.Widget.m_Parent
    DebugUI.Widget.parent
    DebugUI.Widget.flags
    DebugUI.Widget.displayName
    DebugUI.Widget.tooltip
    DebugUI.Widget.queryPath
    DebugUI.Widget.isEditorOnly
    DebugUI.Widget.isRuntimeOnly
    DebugUI.Widget.isInactiveInEditor
    DebugUI.Widget.isHiddenCallback
    DebugUI.Widget.isHidden
    DebugUI.Widget.GetHashCode()
    DebugUI.Widget.nameAndTooltip
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Rendering
    Syntax
    public class ValueTuple : DebugUI.Widget

    Fields

    pinnedElementIndex

    The currently pinned element index, or -1 if none are pinned.

    Declaration
    public int pinnedElementIndex
    Field Value
    Type Description
    Int32

    values

    Value widgets.

    Declaration
    public DebugUI.Value[] values
    Field Value
    Type Description
    DebugUI.Value[]

    Properties

    numElements

    Number of elements in the tuple.

    Declaration
    public int numElements { get; }
    Property Value
    Type Description
    Int32

    refreshRate

    Refresh rate for the read-only values (runtime only)

    Declaration
    public float refreshRate { get; }
    Property Value
    Type Description
    Single

    Extension Methods

    AnalyticsUtils.ToNestedColumn<T>(T, Boolean)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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    on 08 September 2023