docs.unity.cn
    Show / Hide Table of Contents

    Interface IDebugDisplaySettingsQuery

    Interface for determining what kind of debug settings are currently active.

    Namespace: UnityEngine.Rendering
    Syntax
    public interface IDebugDisplaySettingsQuery

    Properties

    AreAnySettingsActive

    Checks whether ANY of the debug settings are currently active.

    Declaration
    bool AreAnySettingsActive { get; }
    Property Value
    Type Description
    Boolean

    IsLightingActive

    Checks whether lighting is active for these settings.

    Declaration
    virtual bool IsLightingActive { get; }
    Property Value
    Type Description
    Boolean

    IsPostProcessingAllowed

    Checks whether the current state of these settings allows post-processing.

    Declaration
    virtual bool IsPostProcessingAllowed { get; }
    Property Value
    Type Description
    Boolean

    Methods

    TryGetScreenClearColor(ref Color)

    Attempts to get the color used to clear the screen for this debug setting.

    Declaration
    virtual bool TryGetScreenClearColor(ref Color color)
    Parameters
    Type Name Description
    Color color

    A reference to the screen clear color to use.

    Returns
    Type Description
    Boolean

    "true" if we updated the color, "false" if we didn't change anything.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on 08 September 2023