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    Interface IPostProcessComponent

    Implement this interface on every post process volumes

    Namespace: UnityEngine.Rendering
    Syntax
    public interface IPostProcessComponent

    Methods

    IsActive()

    Tells if the post process needs to be rendered or not.

    Declaration
    bool IsActive()
    Returns
    Type Description
    Boolean

    true if the effect should be rendered, false otherwise.

    IsTileCompatible()

    Tells if the post process can run the effect on-tile or if it needs a full pass.

    Declaration
    [Obsolete("Unused #from(2023.1)", false)]
    virtual bool IsTileCompatible()
    Returns
    Type Description
    Boolean

    True if it can run on-tile, otherwise false.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, Boolean)
    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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    on 08 September 2023