Interface IPostProcessComponent
Implement this interface on every post process volumes
Namespace: UnityEngine.Rendering
Syntax
public interface IPostProcessComponent
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
bool IsActive()
Returns
| Type | Description |
|---|---|
| Boolean |
|
IsTileCompatible()
Tells if the post process can run the effect on-tile or if it needs a full pass.
Declaration
[Obsolete("Unused #from(2023.1)", false)]
virtual bool IsTileCompatible()
Returns
| Type | Description |
|---|---|
| Boolean | True if it can run on-tile, otherwise false. |