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    Enum ReloadAttribute.Package

    Lookup method for a resource.

    Namespace: UnityEngine.Rendering
    Syntax
    public enum Package

    Fields

    Name Description Value
    Builtin

    Used for builtin resources when the resource isn't part of the package (i.e. builtin shaders).


    0
    Root

    Used for resources inside the package.


    1
    BuiltinExtra

    Used for builtin extra resources when the resource isn't part of the package (i.e. builtin extra Sprite).


    2

    Extension Methods

    AnalyticsUtils.ToNestedColumn<ReloadAttribute.Package>(Boolean)
    AnalyticsUtils.ToNestedColumnWithDefault<ReloadAttribute.Package>(ReloadAttribute.Package, Boolean)
    ReflectionUtils.Invoke(String, Object[])
    ReflectionUtils.SetField(String, Object)
    ReflectionUtils.GetField(String)
    ReflectionUtils.GetFields()
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