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    Enum DebugViewVarying

    Debug View for attributes interpolated from vertex to pixel shader.

    Namespace: UnityEngine.Rendering.HighDefinition.Attributes
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@11.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\MaterialDebug.cs")]
    public enum DebugViewVarying

    Fields

    Name Description Value
    None

    No interpolator debug.

    0
    Texcoord0

    Display texture coordinate 0.

    1
    Texcoord1

    Display texture coordinate 1.

    2
    Texcoord2

    Display texture coordinate 2.

    3
    Texcoord3

    Display texture coordinate 3.

    4
    VertexTangentWS

    Display tangent in world space.

    5
    VertexBitangentWS

    Display bi-tangent in world space.

    6
    VertexNormalWS

    Display vertex normal in world space.

    7
    VertexColor

    Display vertex color.

    8
    VertexColorAlpha

    Display vertex color alpha.

    9
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    on 18 October 2021