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    Enum ClusterDebugMode

    Cluster visualization mode.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@11.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Lighting\\LightLoop\\LightLoop.cs")]
    public enum ClusterDebugMode

    Fields

    Name Description Value
    VisualizeOpaque

    Visualize Cluster on opaque objects.

    0
    VisualizeSlice

    Visualize a slice of the Cluster at a given distance.

    1
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    on 18 October 2021