docs.unity.cn
    Show / Hide Table of Contents

    Enum DebugLightLayersMask

    Debug Light Layers Filtering.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@11.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\LightingDebug.cs")]
    [Flags]
    public enum DebugLightLayersMask

    Fields

    Name Description Value
    None

    No light layer debug.

    0
    LightLayer1

    Debug light layer 1.

    1
    LightLayer2

    Debug light layer 2.

    2
    LightLayer3

    Debug light layer 3.

    4
    LightLayer4

    Debug light layer 4.

    8
    LightLayer5

    Debug light layer 5.

    16
    LightLayer6

    Debug light layer 6.

    32
    LightLayer7

    Debug light layer 7.

    64
    LightLayer8

    Debug light layer 8.

    128
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX
    on 18 October 2021