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    Enum ExposureDebugMode

    Exposure debug mode.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@11.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\LightingDebug.cs")]
    public enum ExposureDebugMode

    Fields

    Name Description Value
    None

    No exposure debug.

    0
    SceneEV100Values

    Display the EV100 values of the scene, color-coded.

    1
    HistogramView

    Display the Histogram used for exposure.

    2
    FinalImageHistogramView

    Display an RGB histogram of the final image (after post-processing).

    3
    MeteringWeighted

    Visualize the scene color weighted as the metering mode selected.

    4
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    on 18 October 2021