docs.unity.cn
    Show / Hide Table of Contents

    Enum RayCountValues

    The different ray count values that can be asked for.

    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.high-definition@11.0\\Packages\\com.unity.render-pipelines.high-definition\\Runtime\\Debug\\RayCountManager.cs")]
    public enum RayCountValues

    Fields

    Name Description Value
    AmbientOcclusion

    Ray count for the ray traced ambient occlusion effect.

    0
    ShadowDirectional

    Ray count for the ray traced directional shadow effect.

    1
    ShadowPointSpot

    Ray count for the ray traced point shadow effect.

    2
    ShadowAreaLight

    Ray count for the ray traced area shadow effect.

    3
    DiffuseGI_Forward

    Ray count for the forward ray traced indirect diffuse effect.

    4
    DiffuseGI_Deferred

    Ray count for the deferred ray traced indirect diffuse effect.

    5
    ReflectionForward

    Ray count for the forward ray traced reflection effect.

    6
    ReflectionDeferred

    Ray count for the deferred ray traced reflection effect.

    7
    Recursive

    Ray count for the recursive rendering effect.

    8
    Count

    Total number of ray count values that may be requested.

    9
    Total

    Total number of entries.

    10
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX
    on 18 October 2021